Info: 'If the "Allow Challenges" option is checked, you (or Crab) may try to bluff by playing a fake word (a word not in the dictionary).'
3:
Bounds: x1=31, y1=79, x2=317, y2=127
Type: -120
Info: '(When playing without challenges, you must form only legal words at each play. Crab will enforce this.)'
4:
Bounds: x1=12, y1=129, x2=323, y2=170
Type: -120
Info: 'The referee (you or Crab) decides the legality of the play involved in the challenge.'
5:
Bounds: x1=12, y1=172, x2=254, y2=237
Type: -120
Info: 'Since Crab does not (currently) bluff, you can save a lot of needless dialog with the "Never challenge Crab" option.'
DITL_909.txt
Items: (5 entries)
0:
Bounds: x1=138, y1=212, x2=198, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=114, y1=5, x2=214, y2=23
Type: -120
Info: 'Picking tiles'
2:
Bounds: x1=11, y1=29, x2=324, y2=80
Type: -120
Info: 'After each play, you must pick new tiles from the pool, until you have seven tiles (or the pool is empty).'
3:
Bounds: x1=11, y1=84, x2=324, y2=151
Type: -120
Info: 'If the "Pick own tiles" option is checked, you must pick your tiles from the pool by hand, using the mouse. Otherwise, they are added to your rack automatically.'
4:
Bounds: x1=11, y1=155, x2=321, y2=207
Type: -120
Info: 'Of course, Crab picks her tiles herself, but she waits until you have all of yours as a courtesy.'
DITL_904.txt
Items: (7 entries)
0:
Bounds: x1=260, y1=201, x2=320, y2=221
Type: 4
Info: 'OK'
1:
Bounds: x1=117, y1=5, x2=223, y2=22
Type: -120
Info: 'The Dictionary'
2:
Bounds: x1=8, y1=29, x2=315, y2=62
Type: -120
Info: 'For your convenience, Crab's dictionary is available for perusal under the □ menu.'
3:
Bounds: x1=8, y1=63, x2=329, y2=110
Type: -120
Info: 'This is the same dictionary that Crab uses to find plays, and to arbitrate challenges when she is the referee.'
4:
Bounds: x1=8, y1=111, x2=325, y2=159
Type: -120
Info: 'You can flip through the words using the scroll bar, and you can restrict the dictionary by typing a sequence of letters.'
5:
Bounds: x1=8, y1=160, x2=325, y2=193
Type: -120
Info: 'The dictionary will display only those words beginning with the sequence you typed.'
6:
Bounds: x1=8, y1=195, x2=251, y2=230
Type: -120
Info: 'You cannot alter the dictionary. The dictionary contains no definitions. '
DITL_903.txt
Items: (7 entries)
0:
Bounds: x1=253, y1=202, x2=313, y2=222
Type: 4
Info: 'OK'
1:
Bounds: x1=102, y1=2, x2=241, y2=21
Type: -120
Info: 'Moving and Trading'
2:
Bounds: x1=8, y1=29, x2=325, y2=62
Type: -120
Info: 'To make a play, use the mouse to move tiles from your rack to the board.'
3:
Bounds: x1=8, y1=63, x2=328, y2=94
Type: -120
Info: 'When you have formed your word on the board, select "Move" from the "Move" menu.'
4:
Bounds: x1=33, y1=95, x2=304, y2=129
Type: -120
Info: '(Crab will disable "Move" as long as your play is ill-formed)'
5:
Bounds: x1=10, y1=136, x2=327, y2=182
Type: -120
Info: 'To trade, drop the tiles you wish to exchange in an unoccupied part of the pool. Then select "Trade" from the "Move" menu.'
6:
Bounds: x1=10, y1=184, x2=235, y2=233
Type: -120
Info: 'Pick your replacement tiles from the pool as usual, avoiding the tiles you just traded in.'
DITL_902.txt
Items: (7 entries)
0:
Bounds: x1=253, y1=202, x2=313, y2=222
Type: 4
Info: 'OK'
1:
Bounds: x1=116, y1=1, x2=205, y2=21
Type: -120
Info: 'About Blanks'
2:
Bounds: x1=8, y1=24, x2=325, y2=57
Type: -120
Info: 'Ordinarily, blank tiles look just like upside-down tiles; i.e. they are all white.'
3:
Bounds: x1=8, y1=60, x2=328, y2=93
Type: -120
Info: 'When a blank is played, it represents one particlar letter for the rest of the game.'
4:
Bounds: x1=8, y1=95, x2=328, y2=143
Type: -120
Info: 'A blank standing for a specific letter looks like the tile bearing that letter, but without the usual tile point number.'
5:
Bounds: x1=8, y1=146, x2=325, y2=192
Type: -120
Info: 'To specify a letter for a blank to represent, strike a letter key while pointing at the blank tile.'
6:
Bounds: x1=23, y1=194, x2=247, y2=228
Type: -120
Info: '(Striking 'space' will restore the blank's polymorphic properties.)'
DITL_901.txt
Items: (6 entries)
0:
Bounds: x1=257, y1=197, x2=317, y2=217
Type: 4
Info: 'OK'
1:
Bounds: x1=116, y1=1, x2=196, y2=21
Type: -120
Info: 'The Display'
2:
Bounds: x1=8, y1=24, x2=320, y2=72
Type: -120
Info: 'Your rack and your tiles are in the lower right hand part of the screen. Your score is shown below your rack.'
3:
Bounds: x1=8, y1=75, x2=322, y2=124
Type: -120
Info: 'Crab's rack is to the upper right, and her (upside-down) tiles are mostly hidden behind it. Her score is above her rack.'
4:
Bounds: x1=8, y1=126, x2=338, y2=179
Type: -120
Info: 'The pool of tiles yet to be picked occupies the space between the racks, the middle right part of the screen. They are upside-down (and small).'
5:
Bounds: x1=9, y1=183, x2=234, y2=222
Type: -120
Info: 'And obviously, the game board occupies the rest of the screen.'
DITL_900.txt
Items: (6 entries)
0:
Bounds: x1=257, y1=197, x2=317, y2=217
Type: 4
Info: 'OK'
1:
Bounds: x1=113, y1=2, x2=224, y2=22
Type: -120
Info: 'Getting Started'
2:
Bounds: x1=8, y1=24, x2=334, y2=75
Type: -120
Info: 'This program pits you against Crab, メノa very fast program that is rarely beaten by humans.モ (See CMU CS Tech Report 86-153 for details)'
3:
Bounds: x1=8, y1=76, x2=322, y2=125
Type: -120
Info: 'Choose "New Game" from the "Game" menu to start or restart a game; choose "Quit" to leave the program.'
4:
Bounds: x1=8, y1=126, x2=320, y2=170
Type: -120
Info: 'You may want to change some of the settings under the "Options" menu to suit your taste.'
5:
Bounds: x1=9, y1=183, x2=234, y2=222
Type: -120
Info: 'Good luck. More help topics are available under the "Help" menu.'